Reference+
Name
add()
Class
PVector
Description
Adds x, y, and z components to a vector, adds one vector to another, or adds two independent vectors together. The version of the method that adds two vectors together is a static method and returns a new PVector, the others act directly on the vector itself. See the examples for more context.
Examples
- PVector v1, v2; void setup() { noLoop(); v1 = new PVector(40, 20, 0); v2 = new PVector(25, 50, 0); } void draw() { ellipse(v1.x, v1.y, 12, 12); ellipse(v2.x, v2.y, 12, 12); v2.add(v1); ellipse(v2.x, v2.y, 24, 24); }
- PVector v; void setup() { noLoop(); v = new PVector(40, 20, 0); } void draw() { ellipse(v.x, v.y, 12, 12); ellipse(25, 50, 12, 12); v.add(25, 50, 0); ellipse(v.x, v.y, 24, 24); }
- PVector v1, v2; void setup() { noLoop(); v1 = new PVector(40, 20, 0); v2 = new PVector(25, 50, 0); } void draw() { ellipse(v1.x, v1.y, 12, 12); ellipse(v2.x, v2.y, 12, 12); PVector v3 = PVector.add(v1, v2); ellipse(v3.x, v3.y, 24, 24); }
Syntax
- .add(v)
- .add(x, y)
- .add(x, y, z)
- .add(v1, v2)
- .add(v1, v2, target)
Parameters
- v- (PVector)the vector to be added
- x- (float)x component of the vector
- y- (float)y component of the vector
- z- (float)z component of the vector
- v1- (PVector)a vector
- v2- (PVector)another vector
- target- (PVector)the target vector (if null, a new vector will be created)
Return
- PVector

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.