Name
rotate()
Description
Rotates a shape the amount specified by the angle parameter.
 Angles should be specified in radians (values from 0 to TWO_PI) or
 converted to radians with the radians() function.
 
 
 Objects are always rotated around their relative position to the origin
 and positive numbers rotate objects in a clockwise direction.
 Transformations apply to everything that happens after and subsequent
 calls to the function accumulates the effect. For example, calling
 rotate(HALF_PI) and then rotate(HALF_PI) is the same as
 rotate(PI). All transformations are reset when draw()
 begins again.
 
 
 Technically, rotate() multiplies the current transformation
 matrix by a rotation matrix. This function can be further controlled by
 the pushMatrix() and popMatrix().
Examples
- size(400, 400); translate(width/2, height/2); rotate(PI/3.0); rect(-104, -104, 208, 208);![Image output for example 1]() 
Syntax
- rotate(angle)
Parameters
- angle- (float)angle of rotation specified in radians
Return
- void

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